This worked better than the straightforward mass-'em-and-rush-'em strategies beloved of the genre's less imaginative offerings. Combat, as in the Second World War, was both fluid and attritional – grinding away at an enemy's front lines and rapid outflanking were both successful strategies. In Company of Heroes, infantry and vehicle classes balanced each other in a sort of six-way variant of 'rock, paper, scissors', while cover and firing lines made positioning central to tactics. Resource-gathering RTS games turn off many casual gamers, since to achieve mastery it helps to have a little bit of decision maths up your sleeve. It's widely credited with having revitalised real-time strategy games: out went detailed economy management, in came territorial capture. Company of Heroes: Tales of Valour is a tough act to follow.
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